OSRCon 6

OSRCon is happening again on 28 August this month. More details available at http://www.osrcon.ca

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Arduin Mural

The first edition of Arduin Grimoire had cover art by Erol Otus. The second edition had art by Greg Espinoza. He had recently won the Bally pinball art contest in Starlog magazine (Feb. 1980, issue #31).

He did two pictures for Dave Hargrave for the front and back of the second edition of Arduin Grimoire. I’ve been in the process of copying the back cover to my wall. It started in March, so it’s been six months so far. I work on it in dribs and drabs. I had to redo the face three times. I figure most of the hard parts are done and the rest is reproducing several repeating texture patterns. As is clear, I’m no Greg Espinoza.

I will say that the mural is so large, perhaps 7-8′, that it looks like the gate into a diorama I could walk into. I’ve scaled it up about X20. Almost life sized. When I stand in front of it, I’m a bit shocked by the strength of the impression it makes.


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I just found out that OSRCon happened this year. So, I’m learning this two weeks after the fact. OK, that’s a shame. I would have liked to have gone. Here’s hoping there’s an OSRCon 6.

Here’s to the people that went this year. I’m sure it was a great event.



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New Rules For Combat Resolution

Forget the dice.



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“D&D origin story movie makers” make a saving throw versus jackass

I guess we’re going to have to wait a little longer for a movie on the origins of D&D. Looks like the movie started with good intentions is bogged down with personality conflicts. $250,000, two years, no movie, and one big law suit. Hmm… I wonder where the money’s going now? Don’t listen to the naysayers. You can be 13 again. Even if you’re 45.

The fourth-last paragraph has a reference to “Chainmail” from the the daughter of the co-author with Gary, Jeff Perrin. Sweet.


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OSRCon IV and Brian Russell

I went to OSRCon IV on the weekend and it was great fun. I had no more expectation that I’d ever go to OSRCon again than I would type on this blog. After three times I was exhausted. I asked for help and didn’t really get any, so I said screw it. Brian Russell decided he’d carry it on regardless. He didn’t ask permission, he just did it, which I think is the only way to go about things.

OSRCon IV was fun and congratulations to him. It was a great job. I think people felt they could have had more, that perhaps it ended a bit early. I think we can say there will be an OSRCon V. When it happens, you’ll have Brian to thank. And that’s a good thing if for no other reason than he’s a nicer person than I am. I can be a moody prick. If you want to see pictures of the event, you can go to the OSRCon IV G+ page.

OSRCon V. It has a nice, solid ring to it. Like “Ogre Mark V”.

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Back in the day…

One day Wally Hnatiw came out of the University Theater on Bloor and saw a store he’d never seen before. On the second floor across the street was a store called Mr. Gameways’ Ark. This was the 70s and he’d never seen a store only for games. When it moved around the corner on Yonge St. into an old three story postal station from 1906, he become intimately associated with it.

There were four main game stores in the early 80s. Three of them hated each others guts. The Worldhouse with Alex Von Thorn got along with everybody. Down the street from Mr. Gameways’ Ark (MGA) at The Four Horsemen, not too much love. At The Battered Dwarf (the Dwarf) with John Dunn at Parliament & Carlton, same thing. Those three stores were in a triangle of dislike. They’d hire each others employees and generally talk smack about each other to customers.  When MGA went bankrupt, the crew from The Four Horsemen were buying stock at fifty percent off to sell from their own store. They were out of business a month later.

Wally and his wife Karen Jenkner ran a company called Dungeon Parties Inc. They rented DMs to parties for $20. They kept $10. One of the most bloodthirsty groups ever for Wally was a party of ten year old girls, who were thrilled to pile on and try to beat to death a dwarf, whose soul function at the very beginning of the game was to give directions.

He was also a guiding member of the Full Spectrum Gaming Club (FSGC) on the third floor of MGA. It was co-run with Ron Papin, who was a part of a scene of drama when Wally went to one of the owners of the MGA to ask for his 100 votes. The issue was whether the players fees should be split between MGA and the FSGC or MGA and Ron Papin.

There were regulars at the FSGC. One was “Gameways Eugene” who might get angry at losing at Rail Barron, tear up the cards, realized he’d been a jerk, and go into the store to buy the owner a new copy. Other more conventional members were Eric McGillicuddy, Doug Richards, George Duff, and Ron Green. The Dwarf had a club too with one member named Duncan Kaye. The FSGC had space for “monster games” on the third floor right beside the scale replica, car battery powered bridge of the NCC-1701-A USS Enterprise that people came to see. (And which was a holdover from the first Star Trek convention Toronto ever had in 1976 at the Royal York Hotel.) The monster games would be something akin to SPI’s War In The East, the size of a ping pong table, and could go on for months.

In an earlier post I said I’d found The Toronto Fantasy Games Club in 1983 at Harbourfront. It was run by the Dwarf on Wednesdays at 6pm. On the weekends Wally ran another game club at Harbourfront in The Loft on the second floor. The first time had 120 people. The next week there were 60. This lead to Wally creating D&D Summer Camp at Harbourfront once a summer for two weeks, when he was on vacation and could find the time. They had lead figure painting workshops and guest author speakers. This is what Cory Doctorow was talking about in his Boing Boing post I cited earlier. The event coordinator, Liz Rainsbury, wanted the kids to take some exercise and so provided a soccer ball for dodgeball. None of the kids wanted to exercise. Exercise bad! The idea was dropped.

A few years of this and the realization that Hexacon ’82 was not going to be Hexacon ’83 or Hexacon ’84, he decided to start an event called Pandemonium. He and his wife ran it for two years and then handed it over to The General Staff.

The first Pandemonium was in the Rabina Hall at St. Clair & Oakwood. The next and subsequent events were at Ryerson. I remember going to it in 1994. Pandemonium ’84 was on the coldest day in January. This entry from the events page of White Dwarf magazine Nov. 1984 describes the second outing:

Pandemonium ’84. The Toronto games convention Pandemonium ’84 has given birth! Son of Pandemonium, in downtown Toronto on January 19, 1985, will feature tournaments, an auction, a fun-gaming area and dealers, demonstrations and a miniature painting/diorama contest (several categories). $5 plus $1 per tournament entered. For information call Dungeon Parties Inc.

At Wally’s house he has scads of games and magazines he may be interested in parting with, but I’ll save that for another post. So there you have it. A thumbnail sketch of gaming in Toronto at its height of popularity between 1980 and 1983.

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